herpes treatment

About me

by Burnout on Nov.24, 2009, under General

Hey, welcome to my portfolio page. My name’s Ben, and I’m currently studying Computer Games Programming at Teesside University. Here, you can find all the projects I’ve been working on, either individually or as a team. Feel free to read about what I’m currently up to, or download some of my content. I’m currently building my portfolio, so please leave me feedback!

You can also see what I’m currently up to by visiting the livestream page!

To contact me, email me at b.scroggins@live.com, or add me as a friend on steam.
To find out more about me, click here, or click here to request  a copy of my CV!

Some quick links to visit:


Enjoy the site!

–Benjamin Scroggins

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Teddy Defender Demo

by Burnout on Feb.17, 2012, under Teddy Defender

Here’s an almost complete version of Teddy Defender. During our Games Development Presentation, we connected a 360 up to the projector and played the demo live in front of 50+ people, which was a great feeling. It was nerve racking at first – as Microsoft had released an update on the 360 just 15 minutes before the presentation, which was terrifying.

Fortunately it worked just fine, and this is what we showed:

We’ve entered beta, and are testing our project with as many people as possible on the xbox 360. So far we’ve had positive feedback, and we’re currently polishing to ensure that the game is at its best before we release to the marketplace.

Any comments would be great!

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Antix Player & iOS 5 version

by Burnout on Feb.04, 2012, under Final Year Project

I finished my prototype late January, and I’ve been working hard on a version for iOS. Currently the iOS version displays the scene and uses touch screen  features to navigate the world.
This has been put on hold whilst I await the university computers to upgrade the mac computers so I’ll be able to work with the iPad, instead of the simulator. I am writing this with Objective C and OpenGL 1.1.

In the mean time I’m working with the Antix Development Kit. The ADK allows me to create my project for multiple devices, including mobile phones, for web player, and tablet PCs.
I am very excited about this version of my project and look forward to releasing a demo in browser form later in the year.

In the meantime, here’s some recent screen shots displaying the Phoenix car park. Once I have my scene fully established with control input I will begin working with the weather information, along with a day night cycle. This will affect the car’s data, which you will be able to see in real time. I am writing this with C++ using OpenGL ES 1.1 for now, however I will be experimenting with 2.0 over the next week. 2.0 will give me freedom with GLSL ES and shaders.

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Steve the Starfish: Octopus Garden

by Burnout on Feb.03, 2012, under Steve the Starfish

Steve the Starfish: Octopus Garden is an upcoming side-scrolling shooter for a variety of mobile devices.

Steve the Starfish is a retro style game, influenced by “Galaga” and other arcade classics. You play as Steve, an overly
happy Starfish, fighting various creatures under the sea. In order to end these inconvenient confrontations, Steve must
defeat Ollie the Octopus, who wields a deadly water gun.

The game is scheduled for release (completely free!) in March 2012.

Artwork by Anisa Sanusi.
Music by 8BitFanboy

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